Mobile Game Design Bootcamp
Learn the real skills studios actually need. Our program focuses on practical game development that gets you building playable prototypes from week one.
What You'll Actually Build
Forget theory-heavy courses. We start with Unity on day three and you're shipping your first playable by week two.
Most of our students come in knowing basically nothing about game dev. That's fine. What matters is you're willing to struggle through some confusing moments and keep building anyway.
Core Mechanics
Movement systems, input handling, collision detection. The stuff that makes games feel good to play.
Level Design Basics
Creating spaces that guide players without tutorial text. Pacing, difficulty curves, visual language.
Mobile Optimization
Touch controls, performance on older devices, battery considerations. Making games that actually run well.
Monetization Reality
IAP integration, ad placement that doesn't kill retention. The business side nobody talks about.
UI That Works
Responsive interfaces, visual feedback, onboarding flows. Design patterns mobile players expect.
Portfolio Polish
Taking rough prototypes and making them presentable. Documentation, video captures, explaining design choices.
Who's Teaching This
Our instructors aren't just educators — they've shipped actual games that people downloaded and played. Some of those games even made money.
Luka Bergant
Lead DesignerSpent six years at a mid-size studio before going independent. Built casual puzzle games that reached 2M downloads total.
Nina Kovač
Mobile SpecialistWorked on performance optimization for three published titles. She's the one who actually understands Android fragmentation.
Matej Horvat
Technical DesignerFormer programmer who moved into design. Teaches the Unity scripting portion and helps debug student projects.
Rok Zupan
Monetization ConsultantRuns analytics for mobile games. He'll show you what actually drives retention versus what just sounds good in meetings.
Program Details
Format
Tuesday and Thursday evenings from 18:00 to 21:00, plus Saturday workshops every other week.
We know most people can't quit their job to learn game dev. That's why this runs part-time over 18 weeks instead of an intense full-time sprint.
Location
Stegne 21c, Ljubljana — our studio space with workstations set up for Unity development.
Remote attendance available for evening sessions if you're outside Ljubljana. Saturday workshops work better in person though.
Prerequisites
Basic computer skills. Willingness to Google error messages. That's really it.
You don't need programming experience, but it helps. We teach enough C# to get functional game scripts working.
Investment
€2,400Payment plans available with €800 upfront and two monthly installments
- 18 weeks of instruction and project feedback
- Unity Pro license for program duration
- Access to asset libraries and tools
- Portfolio review sessions
- Studio space access during open hours
- Recording of all sessions for review